@startuml
sprite $flight_takeoff [48x48/16] {
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!define MATERIAL_FLIGHT_TAKEOFF(_alias) ENTITY(rectangle,black,flight_takeoff,_alias,MATERIAL FLIGHT_TAKEOFF)
!define MATERIAL_FLIGHT_TAKEOFF(_alias, _label) ENTITY(rectangle,black,flight_takeoff,_label, _alias,MATERIAL FLIGHT_TAKEOFF)
!define MATERIAL_FLIGHT_TAKEOFF(_alias, _label, _shape) ENTITY(_shape,black,flight_takeoff,_label, _alias,MATERIAL FLIGHT_TAKEOFF)
!define MATERIAL_FLIGHT_TAKEOFF(_alias, _label, _shape, _color) ENTITY(_shape,_color,flight_takeoff,_label, _alias,MATERIAL FLIGHT_TAKEOFF)
skinparam folderBackgroundColor<<MATERIAL FLIGHT_TAKEOFF>> White
@enduml